I started writing about when it is acceptable to consider rewriting a software project a few months back (part one and two). I remain convinced that it is occasionally economically sound to toss a problematic codebase and start anew. There are dozens of pesky little details to consider, like:
- Is the code horrifically overcomplicated, or just aesthetically unpleasing?
- How soon before the new system can replace the old?
- How soon before there's a net benefit to the rewrite?
- Are you rewriting to address fundamental flaws, or adopt this week's fashionable language/library/architecture/buzzword?
- Do you understand the problem the code attempts to solve? Really? Really?
- Since the project began, is there a new piece of off-the-shelf piece of software that makes a lot of this pain simply go away?
Steve Yegge looks at the problem from a different angle in his essay Code's Worst Enemy. (See Reginald Braithwaite's synopsis if you want to read just the choice quotes.) Steve argues that code size is easily the riskiest element in a project:
My minority opinion is that a mountain of code is the worst thing that can befall a person, a team, a company. I believe that code weight wrecks projects and companies, that it forces rewrites after a certain size, and that smart teams will do everything in their power to keep their code base from becoming a mountain. Tools or no tools. That's what I believe.
Steve's essay focuses on behaviors endemic among many Java programmers that lead to large codebases that only get larger. As codebases grow, they become difficult to manage, both in terms of the tools we use to build software from the code (IDEs and the like), as well as the cognitive load needed to keep track of what 20,000 pages of code do on a 1 million line project.
The issues aren't specific to Java, or even Java programmers. Rather, they stem from an idea that the size of a code base has no impact on the overall health of a project.
The solution? Be concise. Do what it takes to keep a project small and manageable.
Of course, there are many ways to achieve this goal. One way is to rewrite large, overgrown projects and rebuild them from scratch. This could be done in the same language (building upon the skills of the developers currently on the project), or porting the project to a new language. Another strategy involves splitting a large project into two or more isolated projects with clearly defined interfaces and responsibilities. Many more alternatives exist that don't involve ignoring the problem and letting a 1 million line project fester into a 5 million line project.
Interestingly, Jeff Atwood touched upon the issue as well, in his essay Nobody Cares What Your Code Looks Like. Jeff re-examines the great Bugzilla rewrite, when the team at Netscape decided in 1998 to convert the code from Tcl to Perl. The goal was ostensibly to encourage more contributions, since few people would be interested in learning Tcl to make contributions to Bugzilla. Nine years later, and the Bugzilla team considers Perl to be its biggest liability, because Perl is stagnating, and Perl culture values the ability of every Perl programmer to speak a slightly different dialect of Perl. Newer projects written in PHP, Python, Java and Ruby outcompete Bugzilla because (in a couple cases) they are comparable to Bugzilla today (without taking nine years of development to reach that plateau), and can deliver new features faster than the Bugzilla team can.
Nevertheless, Jeff stresses that although it may be ugly, harder to customize and extend, Bugzilla works. And it has worked for nearly a decade. And numerous large projects use it, and have no intentions to switch to the new bug tracker of the week anytime soon. So what if the code is ugly?
There's a lesson here, and I don't think it's Jeff's idea that nobody cares what your code looks like. Jeff is right that delivering value to customers is always most important, whether they are paying customers that keep your company in business, or users who rely on your open source project to supply a critical piece of infrastructure. He's also right that customers couldn't care less if your code uses Factories, Decorators and Iterators, or Closures, Catamorphisms and Currying. It is a disservice to your customers if you force them to wait while you rewrite your software from a static language (like Java) to a dynamic language (like Ruby), because dynamic languages are all the rage this year. Are you going to go through the same song and dance when type inferencing becomes popular? Massive concurrency?
While customers don't care about how a product is written, they do care about the effects of that choice. If your software crashes a lot, needs frequent security patches and occasionally corrupts data, well, maybe you shouldn't have written your timesheet application in C. If your rendering application is slow, uses ludicrous amounts of memory, then maybe you shouldn't have written it in Ruby. If your application provides a key piece of infrastructure, and there's literally no one who could replace you if you get hit by a bus, then maybe you shouldn't have written it in APL.
And if your application is written in a manner that leads to a huge codebase that makes it hard to find and fix bugs, costly to extend and requires a floor full of programmers to maintain, maybe you owe it to your customer to find a way to reduce the size of your codebase and deliver more value. Because sooner or later, that customer just might find a similar application, built with a smaller codebase and less internal complexity that's cheaper own and faster to customize and fix. And when it becomes too costly or too painful to maintain your application, they will switch.
1 comment:
Finally, somebody who gets it (and doesn't stoop to sensationalism).
I use this rule of thumb whenever one of my projects starts to get too big: I don't allow myself to add any new code until I've refactored something ugly out. The code usually grows very slowly when I take that approach. Works for me.
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